IJELHE Volume 21 No. 3
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1.
Integrating Virtual Reality in Real Estate Marketing:
Applications and Challenges for Digital Transformation
Suhana Ismail, Siti Hasniza Rosman, Fatin Umaira Muhamad Azian, Noraliza Basrah & Rohayu Ab Majid
IR:
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2.
GAMIFY Framework: A Gamification Approach to Student Motivation
and Engagement in Self-Directed Online Learning
Prasanna Ramakrisnan & Syamsul Ariffin Yahaya
IR:
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3.
Value-Based Education: An Exploration of Its Role in the Built
Environment Curriculum
Siti Suhaidah Sahab, Mohd Reza Esa & Emma Marinie Ahmad Zawawi
IR:
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4.
Virtual Patients: An Affordable and Sustainable Way to Teach Safe Prescribing to Enhance Clinical Competence
Nafeeza Mohd Ismail, Sunil P. Venkateswaran & Aida Lina Alias
IR:
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5.
Diploma Program Framework: Driving Excellence Through Accessible and Sustainable Education
Aida Nur Mohd Kodri, Raja Mayang Delima Mohd Beta, Siti Nurul Akma Ahmad, Noor Haty Noor Azam & Milfadzhilah Mohd Jamil
IR:
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6.
A Triangulated Approach to Fostering Student Engagement in Art and Design Education: Integrating Padlet, UFUTURE, and EON-XR
Zainuddin Ibrahim
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7.
The Trend of e-Learning Research: A Bibliometric Analysis
Pg Mohd Auza’e Pg Arshad & Nurul Aina Johari
IR:
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8.
An Empirical Study on the Usability and Performance of the eCONDEV+ Event Management System
Azlan Abdul Aziz & Mohd Noor Ismawi Ismail
IR:
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9.
Enhancing Paediatric Dental Preparation Through AI-Assisted Bilingual Storytelling: A Preliminary Quantitative Evaluation of Mouth Ville
Mohamad Afiq Farhan Roslan, Azwin Assilah Kamaruddin, Fariza Md Kasim, Nor Sheridah Mahmod, Nur Nazihah Muhamad Hanafiah
IR:
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10.
Students’ Perceptions of Google Sites in Quantitative Learning:
A Technology Acceptance Model (TAM) Based Evaluation of
Platform Adoption
Juliza Salleh, Lai Tze Wee, Lee Siaw Li, Shirley Sinatra Gran & Syah Runniza Ahmad Bakri
IR:
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11.
Assessing Students’ Perceptions of Their Professors’ Teaching Competence Through the TPACK Framework
Johan @ Eddy Luaran, Desta Berhe Sbhatu, Melissa Malik & Ismail Abdulfatai Olohunfunmi
IR:
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12.
Telegram Bot Versus Institutional Chatbot for Supporting
Part-Time University Students: A Mixed-Methods Comparative Study
Nurul Nadiah Mohd Firdaus Hum & Ahmad Nazri Mansor
IR:
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13.
Game-Based Learning and Achievement in Undergraduate
Statistics and Probability: The Role of Learning Approach
Nurhasniza Idham Abu Hasan
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14.
YouTube Usage Patterns, Content Types, and Access Conditions for Science Learning Among Applied Sciences Students at a Malaysian Public University
Norazura Ibrahim, Fazni Susila Abdul Ghani & Suzana Ratim
IR:
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